https://ejournal.sidyanusa.org/index.php/jadam/issue/feed Journal of Aesthetics, Design, and Art Management 2024-08-28T16:52:51+07:00 I Nyoman Jayanegara [email protected] Open Journal Systems <hr /> <table width="100%" bgcolor="#e4ca2d"> <tbody> <tr valign="top"> <td width="18%"><br />Journal Name<br />Frequency<br />DOI <br />Online ISSN <br />Print ISSN <br />Editor-in-chief<br />Publisher <br />Indexing</td> <td width="60%"><br />: Journal of Aesthetics, Design, and Art Management <br />: 2 issues per year<br />: Preffix <a href="https://garuda.kemdikbud.go.id/journal/view/24995#!">10.58982</a> by <a href="https://www.crossref.org/" target="_blank" rel="noopener"><img style="width: 10%;" src="https://ejournal.sidyanusa.org/public/site/images/sidyanusa/crossref-logo-stacked-rgb-small-1.png" /></a><strong><br /></strong>: <a href="https://issn.brin.go.id/terbit/detail/20211022561356332" target="_blank" rel="noopener">2808-4993</a><br />: <a href="https://issn.brin.go.id/terbit/detail/20211022331396537" target="_blank" rel="noopener">2808-4985</a><br />: Putu Satria Udyana Putra<br />: Yayasan Sinergi Widya Nusantara <br />: <a href="https://scholar.google.com/citations?hl=id&amp;user=Z40kJuUAAAAJ&amp;scilu=&amp;scisig=AMD79ooAAAAAYOvvnJEpTozVnp2u6b-jsGvIDWIhmxs4&amp;gmla=AJsN-F7GUUP_Kds0eq892GRoyc4L5Nx_yKsq9kBuXmiR9vFBw5fKhQdgMXFmeMi5FxfWBfhHimDRENreyk8vjhQLLCPwV7B7N4ySi-H9nmsPFsWAPlE259DL3Z_RPh51Pb3iKmTsAkDQ&amp;sciund=7752273331890841634">Google Scholar</a> | <a href="https://garuda.kemdikbud.go.id/journal/view/34942">Garuda</a></td> <td width="21%"><img src="https://ejournal.catuspata.com/public/site/images/sidyanusa/whatsapp-image-2021-06-17-at-01.26.13.jpg" alt="" width="904" height="1280" /></td> </tr> </tbody> </table> <hr /> <p style="color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt;"><span style="color: #0e101a; background: transparent; margin-top: 0pt; margin-bottom: 0pt;" data-preserver-spaces="true">Journal of Aesthetics, Design, and Art Management invites academicians, researchers, business practitioners, decision-makers, and university students to submit their research-based articles. 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First is manually drawing a sketch of the character and describing her facial features. The second step is image generation by artificial intellegence employing sketch-to-image method using created sketch as base image and the description as prompt. The used artificial intelligence (AI) program is Stable Diffusion 1.5 with ControlNet add on. The used AI models are Realistic Vision 5.1 and Dreamshaper 8.</p> <p><strong>Findings:</strong> Images generated with Realistic Vision 5.1 model are closest to sketch and description of original bas relief.</p> <p><strong>Implications:</strong> The results of this experiment can’t be used as final artwork but can be guide for concept art creation for both <em>Candra Kirana </em>and <em>Galuh Ajeng </em>character in any future visual art projects based on <em>Panji Tales </em>stories.</p> 2024-08-07T00:00:00+07:00 Copyright (c) 2024 Tegar Andito https://ejournal.sidyanusa.org/index.php/jadam/article/view/663 TAJOG RUN GAME VISUAL ASSET DESIGN 2024-08-07T20:12:41+07:00 I Wayan Adi Putra Yasa [email protected] Ngakan Putu Dharma Yasa [email protected] <p><strong>Purpose</strong> <strong>:</strong> designing character design assets, item, obstacles and background for the development of the Tajog Run game.</p> <p><strong>Research methods</strong> <strong>:</strong> research start from determining the visual style based on the game concept, media and user segmentation. After that, visual study process are collected into a moodboard. After that, brainstorming is carried out to get appropriate visuals in the form of design sketches, then enter the visualization stage using a computer/laptop device.</p> <p><strong>Findings</strong> <strong>:</strong> through the process of visual study, brainstorming, and visualization, suitable design assets were obtained in the form of boy character assets in typical Balinese clothing, item assets in the form of stars, chicken and stone obstacle assets, background assets with a forest environment full of trees.</p> <p><strong>Implications: </strong>obtain game visual assets that are suitable for the children's market segmentation</p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 https://ejournal.sidyanusa.org/index.php/jadam/article/view/664 INFORMATION MEDIA PUBLIC SERVICE ADVERTISEMENT ABOUT VCT BASED ON 2D ANIMATION 2024-08-07T22:48:27+07:00 I Nyoman Yoga Trisemarawima [email protected] I Kadek Martha Prayoga [email protected] I Nyoman Jayanegara [email protected] I Wayan Adi Putra Yasa [email protected] <p><strong>Purpose:</strong> to design information media for public service advertisements about the importance of 2D animation-based VCT tests.</p> <p><strong>Research methods:</strong> the research was conducted qualitatively by collecting data through interviews, observation, literature and documentation. The design process is carried out through three stages, namely pre-production, production and post-production.</p> <p><strong>Findings:</strong> The design of public service advertisement information media is carried out through three stages. First, the pre-production process by designing simple design concepts, visual elements to storyboards and scenarios. The second stage enters the production process by realizing and combining all visual assets in the software. The third stage is post-production, which is the rendering process to produce a public service advertisement video that is ready to be distributed to the public.</p> <p><strong>Implications:</strong> 2D animation-based public service advertisement media is communicative, informative and easy to understand and is suitable for display in the community.</p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 https://ejournal.sidyanusa.org/index.php/jadam/article/view/665 INCREASING THE VALUE OF BALINESE TEXTILES THROUGH AESTHETIC STORES DISPLAY 2024-08-08T22:45:03+07:00 Putu Ari Darmastuti [email protected] Ni Kadek Yuni Diantari [email protected] <p><strong>Purpose:</strong> Providing education to Balinese traditional textile MSME business activists to be more sensitive in displaying and storing traditional Balinese textile works. Traditional textiles that have value and are the work of Balinese craftsmen would be a shame if they were not cared for and sold optimally. The high interest of consumers has made traditional Balinese textiles a commodity that continues to be sought after and will remain alive as long as Balinese traditions are maintained.</p> <p><strong>Research methods:</strong> The creation method uses the Research-Based Design (RBD) method. This method was proposed by Teemu Leinonen, and inspired by design theories. Building design prototypes, emphasizing creative solutions, exploring ideas from various design concepts, continuous evaluation, and developing a design solution are the focus of this RBD methodology.</p> <p><strong>Findings:</strong> Three traditional textiles that have high demand in the market, namely <em>endek, songket </em>and <em>geringsing</em> cloth, have different characteristics that influence how they are displayed. Endek cloth is a fairly light woven cloth made from cotton thread and has striking colors related to the display of traditional textiles such as lighting, humidity, and how to organize the placement of conventional cloth.</p> <p><strong>Implications:</strong> Through this discussion, we hope it can have a positive impact on conventional textile MSME activists to further increase the selling value of traditional Balinese textiles.</p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024 Ari Darmastuti https://ejournal.sidyanusa.org/index.php/jadam/article/view/671 STRATEGY OF PRESERVATION AND DEVELOPMENT OF IKAT WOVEN FABRIC IDUP PANAK IN TENGANAN PEGRINGSINGAN VILLAGE 2024-08-28T16:52:51+07:00 Ni Luh Ayu Pradnyani Utami [email protected] Tjokorda Gde Abinanda Sukawati [email protected] Ni Kadek Karuni [email protected] <p><strong>Purpose:</strong> This research aims to analyze the preservation and development strategies of <em>idup panak</em> ikat woven fabric in Tenganan Pe<em>gringsing</em>an Village, Bali, focusing on the application of the concepts of upcycling and revivalism. The research also explores how these practices can contribute to the cultural preservation and economic sustainability of the local community.</p> <p><strong>Research Methods:</strong> This research used a qualitative approach with a case study of the Tenganan Pe<em>gringsing</em>an Village community. Data were collected through in-depth interviews with local weavers, direct observation of the production process, and literature studies related to weaving techniques, upcycling, and revivalism. Data were analyzed descriptively and interpretively to identify key themes.</p> <p><strong>Findings:</strong> The results showed that the Tenganan Pe<em>gringsing</em>an community has successfully adopted the concept of upcycling by utilizing leftover yarn from the production of <em>gringsing</em> cloth to create “<em>idup panak</em>” ikat woven fabric. In addition, the revivalism strategy is applied by integrating traditional motifs into contemporary designs. The combination of these two approaches not only maintains the cultural value but also increases the attractiveness of the product in the modern market.</p> <p><strong>Implications:</strong> This research makes an important contribution to the understanding of how cultural heritage can be adapted to meet the demands of the contemporary market. The application of the concepts of upcycling and revivalism to the <em>idup panak</em> ikat woven fabric can serve as a model for other artisan communities in developing sustainable creative products.</p> <p>&nbsp;</p> 2024-04-29T00:00:00+07:00 Copyright (c) 2024