LEARNING MEDIA DESIGN FOR INTRODUCTION TO FAMILY SACRED PLACES (SANGGAH)
Keywords:
android, learning media, sanggah merajanAbstract
Purpose : The development of information technology in the modern era has brought changes to society in various aspects of life, including education. In this digital era, Hindu religious education in Indonesia has also begun to adopt modern technology. However, a survey conducted among teenagers or STT (Islamic boarding school) in Banjar Bunyuh, Perean Village, Baturiti, Tabanan, found that they are still unfamiliar with religious knowledge, such as the family shrine or sanggah pemerajan (Islamic boarding school). To address this lack of knowledge, more modern and engaging learning media, such as Android-based interactive multimedia, are needed.
Research methods : The method used is a three-stage production process: pre-production, production, and post-production. Primary data was obtained through interviews, observations, and surveys, while secondary data was obtained through library sources relevant to the research and documentation.
Findings : The results of the interactive multimedia design obtained results that met the established criteria, respondents considered that this interactive learning media could quickly understand the form and function of each pelinggih, as well as develop better reading and writing skills.
Implications : In the future, this multimedia development can be further developed by adding more information and video media in it so that it can further increase public insight.
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